Fingertrix is a collective of VFX artists from different branches. We rely on excellent teams of 3D Tracking Artists, Animators, 3D Modeling Artists, Texturing Artists, Lighters, Matte Painters and Compositors, to fulfill a brief at the best quality standards.
We advise to production teams on use of VFX and give on-set previews of concepts, advising them on production design, best camera rig setups for classical, stereo or VR shooting for VFX. We also advise to gaffer teams on proper green-blue screen lighting. All to avoid unnecessary additional costs of post-production.
ON- SET PRODUCTION PHASE
Fingertrix provides full on-set visual effects supervision, including tracking marker setup, lighting setup, set measurements, lens-camera data logs, lens distortion measurements, 360 HDR capture for post-production lighting, texture and element shooting.
We lead VFX post-production team of artists, to ensure the creative aims of our clients are met at the highest level possible.
Our 3D pipeline is based on Blender as our core software – we proudly support open source philosophy. We use it for all aspects of the 3D pipeline, including super-cluster computer rendering. We do not have any issues adapting other commercial software if projects demand it as our artists have experience in all of the most trending platforms currently used in VFX industry.
Our 2D pipeline is based on Nuke Studio software, it serves as a project management tool and online editing, compositing, color grading and finishing system. We use Adobe Creative Suite for client’s file management, offline editing and motion graphics.
We also use supportive open source software like Gimp and Inkscape as we are fully supporting a philosophy of the open-source community.
Our monitors are THX® certified, calibrated by VidCal company.